![]() It tends to make things more complicated.ģ) Offline / single player missions are usually adjusted to the aircraft you are flying. But you need to make sure you dont switch between the different ideologies (western ideology vs eastern/soviet ideology). ![]() Starting from simpler aircraft can be helpful though. Thats where you basically would have to start from almost 0. Like from F-5 with only a simple radar, Sidewinders and unguided munition, it will not teach you how to employ the F-18s avionics and guided munition. ![]() A simpler aircraft will teach you how to fly and different tactics, but it will not teach you how to use other aircrafts avionics. If you think you have too little time to progress from one to another, you can start at the most complex one. Warbirds with basically no systems up to the first jets with one or two "systems" up to the F-18 with a lot of integrated stuff.Īlso, the older the Module for DCS, the more likely you'll see a completed manual.Ģ) Depends on you. If I choose anything other than the F-18 as my primary aircraft, will that make the missions/campaigns more difficult, due to lower performance, or is it a non-issue?ġ) generally, the older the airframe the easier the systems are. Should I try a survey-sim style progression - try to learn a simpler plane first, then more complex ones? Or put all my efforts into the F-18 or whatever I want to keep flying? Is there any jet airplane in DCS that has markedly easier-to-learn avionics than the rest? Either simpler, or more intuitive, or a great manual. I have limited time, unfortunately, not retired or anywhere near that yet. Didn't work out - most of the skills weren't transferable. I tried to do a realistic progression in DCS: from basic pistons, to advanced trainers (L-39), to lead-in (Hawk), to light fighter (F-5E). Flaming Cliffs was okay, I could even shoot there (yay!), but the avionics are so ridiculous that I'd rather play TAW again. Aerofly FS was the sweet spot for me for a while - no avionics, but realistic flight models however, without combat, it's not fun enough. Even got carrier landings done on the F-14 on the 2nd pass without crashes, first on the F-18. I tried taking off with and landing all of the DCS planes during the trial, and got most of them on the first attempt. My airmanship appears sufficient for DCS physics. Got to some very basics like dropping bombs with CCIP, but I still can't get reasonable results with missiles. So far I've tried the F/A-18 and the Harrier (my favorite) as combat planes. The training missions seem to assume I know a lot, and teach me on a very specific scenario, but then I can't use it even in the next training mission. Navigation, most of all, followed by weapon targeting and launch. I just can't seem to understand the avionics of any aircraft in DCS. Maybe I've been spoiled by TAW with its seemingly-perfect UX. I've tried to upgrade to LOMAC and then to DCS, but it's been challenging. Still, the game just feels too easy, the plane's too overpowered, and the flying part is abstracted away too much. My most extensive was F-22 TAW - it's got simplistic aerodynamics, but the avionics part is delicious. Hi all! I seem to be able to fly well in DCS, but still haven't managed to learn any modern plane's avionics reasonably well.
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